> For the complete documentation index, see [llms.txt](https://dev.vanixmc.com/xenpacks/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dev.vanixmc.com/xenpacks/xenpacks.md).

# XenPacks

XenPacks adds fully custom, data-driven jetpacks to your server: configurable stats, fuel, flight physics, activation triggers, upgrade modules, cosmetic trails, and an admin-built fusion-chamber minigame for upgrading gear. Everything can be hand-edited in YAML or built entirely in-game with typed, tab-completable commands.

{% hint style="info" %}
New to XenPacks? Start with Getting Started below - you'll have a flyable jetpack in a couple of minutes using just two commands.
{% endhint %}

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><h3><i class="fa-rocket">:rocket:</i></h3></td><td><strong>Getting Started</strong></td><td>Install the plugin and get your first jetpack flying in minutes.</td><td><a href="/pages/YgQhOUH48ilvtA0csjZh">/pages/YgQhOUH48ilvtA0csjZh</a></td></tr><tr><td><h3><i class="fa-gears">:gears:</i></h3></td><td><strong>Advanced Guide</strong></td><td>YAML configuration, manufacturers and fusion odds, chambers, trails, modules.</td><td></td></tr><tr><td><h3><i class="fa-terminal">:terminal:</i></h3></td><td><strong>Command Reference</strong></td><td>Every admin command, including the full in-game jetpack/fuel builders.</td><td></td></tr><tr><td><h3><i class="fa-wrench">:wrench:</i></h3></td><td><strong>Troubleshooting</strong></td><td>Common issues and how to fix them.</td><td><a href="/pages/lW3V0F08XYL9Zrz5sQ3X">/pages/lW3V0F08XYL9Zrz5sQ3X</a></td></tr></tbody></table>

## What you get

* Fully custom jetpacks - stats, fuel, flight physics, and cosmetics all defined per jetpack
* Realistic flight physics - acceleration, turning, and gravity, not just a toggled hover
* A real fuel economy - multiple fuel types, multiple fuel slots per jetpack, whitelist/blacklist rules
* A fusion system - install upgrade modules with a weighted success/fail/malfunction roll
* Data-driven manufacturers - brands with their own odds, quality tables, naming themes, and colors
* Fusion chambers - capture any structure as a schematic, place chambers anywhere, fuse modules via a calibration minigame
* Cosmetic trails - seven predefined particle trail types (ring bursts, embers, crystal shards, and more) to build from, unlockable via a Trail Emitter module. Combine and configure them into your own custom trail definitions in `trail-definitions.yml` - no code required, see Trails
* In-game content creation - full jetpack and fuel builders reachable entirely through commands
